// Copyright (c) Zhirnov Andrey. For more information see 'LICENSE'

#pragma once

#ifdef AE_PLATFORM_WINDOWS
# include "platform/Private/ApplicationBase.h"

namespace AE::App
{

	//
	// Utils
	//

	struct UtilsWinAPI
	{
		static void  SetMonitorNames (INOUT ApplicationBase::Monitors_t &monitors)	__NE___;
	};


} // AE::App

#endif // AE_PLATFORM_WINDOWS
